7DTD - Patchnews

7 Days to die
Survival Game meets Bauklötzchen.. DayZ und Minecraft als Einheit!

Re: 7DTD - News

Beitragvon Niffler » Sa 31. Mai 2014, 00:11

Kaun spricht man darüber,



Howdy Survivalists,
Alpha 8.4 is out. Most importantly we found and fixed a major crash and fixed few other small bugs!
Official Alpha 8.4 Release Notes

Changes

Changed zombies to not play certain types of smaller pain animations but they still take the damage given

Bug Fixes

Fixed crafting grid swallowing items when clicking on recipe in list
Fixed crafting grid recipe list position not resetting when hiding the scrollbar
Fixed player placed containers generating loot instead of starting empty
Fixed loot abundance percentage calculation
Fixed airdrop dropping supplies in radiation zones
Fixed intermittent server crash sometimes seen as a freeze
Fixed parachutes` not displaying on clients

Ist ein kleiner Patch 23 mb
"Jeder Tag, an dem du nicht lächelst, ist ein verlorener Tag." Zitat von Charlie Chaplin
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Re: 7DTD - News

Beitragvon Hucky » So 15. Jun 2014, 05:26

Official Alpha 8.6 Release Notes

Added

Added rare book loot list for iron armor schematics & magnum schematics
Changes

Changed improved performance for dedicated server 8 players are still the recommended maximum.
Changed retuned TNT
Changed purses don’t contain shotguns or hunting rifles
Changed mailboxes now have a chance to have book loot.
Changed minor loot tweaks to night stands
Bug Fixes

Fixed taking damage would close out loot containers even if damage was from self F.E. hunger or thirst
Fixed when loot would respawn the container would say empty even if it had new items in it
Fixed the zombies do not attack planted saplings
Fixed airdrops weren’t showing parachutes
Fixed players bouncing in random locations or being teleported through the ground to the surface
Fixed can’t go up a ramp into a doorway
Fixed collision on dead shrub so blocks could be placed adjacent to it
Fixed solid wood ramp frames can be upgraded and sort properly
Fixed zombies should not dig or attack structure in a horde unless they sense the player
Fixed take all on supply crates drops items on ground
Fixed supply crate dupe bug when in MP and you take all
Fixed player backpacks not being destroyed when looted
Fixed terrain chunk corruption problem
Fixed spawn near bedroll player spinning bug
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Re: 7DTD - News

Beitragvon Niffler » Mi 9. Jul 2014, 22:02

Moin liebe Widerständler,

Es ist soweit, die Alpha 8.7. ist drausen hier ein Überblich über die News.


Guten Morgen Survivalists,
Alpha 8.7 is out with many new additions, improvements and requested fixes including: New anti-cheat strategies with VAC enabled anti cheat integration, our new standalone Dedicated Server, new upgradable wood fort spikes, a heap of loot tuning, a ton of the most annoying player requested bug fixes and much, much more.

Note: If you want to try 8.7 make sure not to load your 8.6 save game as it might get corrupted. It might be fine but always back up your save. For best results start a new game with 8.7.

We’ve decided from now on to always make the last stable build available to re download so here’s how you do it.

1. Open your steam client.
2. Click on Games/View Games Library
3. Right click ‘7 Days to Die’ and select properties
4. From the new popup dialogue box select the ‘BETAS’ Tab
5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 8.6 Stable’
6. The game will then update and download Alpha 8.6
7. Switching back to the latest version is as easy as repeating steps 1-4 and on step 5 choose the option ‘None – Opt out of all Beta Programs’ and you’ll revert to the latest version

And for your detailed oriented folks here is a complete list of new Alpha 8.7 Release Notes. So check it out now funk soul brother!
Official Alpha 8.7 Release Notes

Added

Added several new measures to deter cheaters including turning on Valve Anti Cheat and have begun processing cheaters. Servers have the option to run VAC true or false.
Added a new standalone Dedicated server software accessible to anyone who has purchased the game. You can find it in your steam client under Library/Tools/7 Days to Die Dedicated Server. Note: Client run coop will always be supported but Client run Dedicated servers will only be supported for a few weeks.. Server providers should run, test and migrate over to the new standalone server as soon as possible.
Added integrated NGUI 3 to the game in preparation for vector fonts in the next release.
Added new southwest adobe wall blocks and wedges in white, peach and tan wall. They also include variants with interior walls and trims
Added: Loot group “seeds” so as we add more plantable crops to the game it’s easy to implement them into the loot system
Added upgradable trunk tips and trunks
Added Drop Ceiling02 black ceiling for clubs and theaters
Added Ban now allows using steam ID to ban, does not require them to be on the server
Added If banned steam id is on the server it will kick them when banned
Added VAC Warning when joining a server with VAC Enabled

Changes

Changed: Removed ‘Suicide’ button
Changed: Chainsaws and augers are easier to find
Changed removed the suicide button in the normal game mode. It’s now a debug mode option only
Changed distribution of “low probability” ores like lead and potassium nitrate to occur more often in the ground
Changed the terrain textures now use the asset bundles
Changed moved some textures into external bundles. The dedi only build doesn’t include these textures now
Changed removed old block cacti
Changed stability glue of cloth so it’s more stable
Changed improved performance on dropped items (simpler collision checks)
Changed English.txt updating all new items
Changed Bush1 the green bush that yields sticks in the plains is now a bit bigger to allow it to be seen better
Changed removed old redundant “lit campfire” block id 856
Changed femur has durability and breaks
Changed increased durability of all wooden clubs
Changed increased chance of finding garbage in houses instead of hero loot containers
Changed increased chance to find empty jars than food in cupboards
Changed greater chance to find garbage on roads instead of backpacks
Changed added more deer and rabbits to the biomes but slowed the re-spawn delay significantly
Changed: Improved water art
Changed: over 96 blocks now drop scrap Iron when destroyed
Changed: Decreased lower cupboard and stove loot from 1-2 to 0 to 2 items
Changed: Increased spawn time for deer to re-spawn to approximately 8 days
Changed Sped up daytime zombie alerted approach speed

Bug Fixes

Fixed height collision on cacti
Fixed zombies descending on hills don’t pirouette anymore
Fixed Dogs should not clip through player
Fixed cactuses don’t do damage
Fixed can’t pick up some small rocks
Fixed Window01 white and window02 collision
Fixed bird nests and small trash being hard to loot
Fixed bug where ammo and gasoline get consumed from your inventory by other people in MP
Fixed bug when player is dehydrated and eats an item that lowers hydration further the stamina drain sound loops forever
Fixed sound fade in on planes
Fixed Can’t walk up a player placed dirt slope
Fixed bug where TNT explodes twices
Fixed placing a sleeping bag at some rotations allows half of it to be picked up
Fixed trigger radius of landmines we’re too small
Fixed in SP the DropOnQuit option was taken from the last MP game
Fixed a lot of sounds issues when joining dedicated server
Fixed Lumber Jack Digging, was broken
Fixed bug that trunk blocks were not destroyable
Fixed crash when flying in and out of police station
Fixed players and crates are not affected by View Distance
Fixed Terrain decoration on dead shrub so it doesn’t float on hills sometimes
Fixed Terrain decoration on trash so it doesn’t float on hills sometimes
Fixed pole blocks can now be burned for firewood
Fixed other player names render on top of the crafting tarp
Fixed bug where using water buckets you can break doors
Fixed BannedUntil wasn’t being properly checked against server time

ServerConfig.xml

Added a console “saveworld” command for dedis to be able to save the current state of a world
Added a simple Zombie Performance Limiter as a GamePref so server providers can set this limit manually setup the default to 60 Added: VACEnabled GamePref Valve Anti-Cheat defaults to enabled. This will start tracking for any trainers or cheats that a client might be using when playing on a VAC enabled server.

LG

Niffler
"Jeder Tag, an dem du nicht lächelst, ist ein verlorener Tag." Zitat von Charlie Chaplin
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Re: 7DTD - News

Beitragvon Hucky » Sa 16. Aug 2014, 06:37

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Re: 7DTD - News

Beitragvon Niffler » Sa 16. Aug 2014, 19:46

Hi Leute,

Ihr habt es euch sicherlich schon Gedacht. Da die alpha 9 nun drausen ist und wieder ganz viel im Spiel verändert wurden ist.
Hat der Server bzw das Savegame nicht Überlebt.

Somit heist es wie schon die anderen mal beim Großen Update.

Alles auf anfang. Und neu anfangen.


LG

Niffler
"Jeder Tag, an dem du nicht lächelst, ist ein verlorener Tag." Zitat von Charlie Chaplin
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Re: 7DTD - News

Beitragvon Cobra » Sa 16. Aug 2014, 20:09

Dachte ich mir schon !

Ich hab aber das Problem, das mir Steam nicht das Update lädt :dogeyes:
Gruß Klaus

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Re: 7DTD - News

Beitragvon Niffler » Sa 16. Aug 2014, 21:34

Cobra hat geschrieben:Dachte ich mir schon !

Ich hab aber das Problem, das mir Steam nicht das Update lädt :dogeyes:



Wiso updatet er das denn nichT?

Hast du ne schnelle leitung? Eventuell Löschen und neu Laden.


LG

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Re: 7DTD - News

Beitragvon kalkethar » So 17. Aug 2014, 07:28

Rechtsklick auf das Spiel, Eigenschaften, Lokale Dateien, Spieldateien auf Fehler überprüfen.

Das sollte helfen.
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Re: 7DTD - News

Beitragvon Cobra » So 17. Aug 2014, 11:03

Ging auch nicht, aber danke für den Tipp ! Hab es jetzt komplett gelöscht und neu runter geladen :Grinsen:
Gruß Klaus

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Re: 7DTD - News

Beitragvon Niffler » So 17. Aug 2014, 20:37

Ich habe es geschafft.

Ich habe das Savegame gerettet aber. Es sieht etwas anders aus. Müssen wir mal entscheiden ob wir nun neu Machen oder das Savegame weiter spielen wollen.


LG

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