7DTD - Patchnews

7 Days to die
Survival Game meets Bauklötzchen.. DayZ und Minecraft als Einheit!

Re: 7DTD - News

Beitragvon Cobra » Do 16. Jan 2014, 07:20

Hucky hat geschrieben:Und die 6er ist da.



Danke, heute Abend gleich mal saugen :Grinsen:
Gruß Klaus

Siedlung Breeland, Fassnaden, Lange Strasse 6
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Re: 7DTD - News

Beitragvon Heki » Do 16. Jan 2014, 10:07

woooow das ist ja ein riesen Update, sollte vielleicht doch auch mal wieder reinschauen ...
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Re: 7DTD - News

Beitragvon Hallac » Do 13. Mär 2014, 15:25

Wir sind wirklich nicht up-to-Date:

Alpha 7 ist bereits draußen, wie auch bereits einige kleinere Updates:
Hier mal chronologisch mit dem letzten stand ganz unten:

Official Alpha 7 Release Notes - Stand 28.02.2014

•Added new smooth terrain imported from the old world. The full terrain smoothing pass will come in the next big release
•Added new high res ground terrain textures, new model trees, bushes, cactus, grass and destroyed building block pieces. Who says the apocalypse can’t be a beautiful place.
•Added new sun shaft and brighter moon
•Added a new stealth system with minimap noise blips, zombie color aggression icons and an object throwing distraction system which currently works with small rocks and pipebombs. The system also uses food smells. Meats smell the most, then charred, grilled and boiled smelling the least. Carbs smell the least, raw or cooked, at least to zombies, so things like corn bread and blueberry pie that do not increase your health but can fill you up smell very little. You can now run away in the dark and crouch and lose enemies. No more zombie GPS!
•Added a campfire cooking system with many newly and improved recipes. The system uses 4 cookware including a cooking pot, grilling plate, sharp stick or chemistry beaker. Having a specific cookware combined with your ingredients unlocks new recipes.
•Added a new horde spawning system where player’s noises contribute to the possibility of a horde spawning. Zombies no longer no exactly where you are day or night.
•Added a new loot opening timer system. Crouching will take longer to open a loot container but make less noise. Take all gathers items quicker but makes more noise.
•Added crafting time for crafting which improves the survival experience.
•Added a new lighting model which allows point lights in the world and flashlights and torches to look better.
•Added a flashlight binding key ‘F’ which toggles on and off your flashlight or new mining helmet if you have.
•Added LOD for trees and large bushes and a slider in the video options that can be tuned to boost performance
•Added new player spawn rules: New players in coop spawn near other players. Solo players spawn at start points. New players in PVP spawn at the nearest spawn 100 meters away from other players. If you quit and rejoin it spawns you where you were at. When you die if you don’t have a bedroll its spawn you randomly 75 meters away from your death location. If you a bedroll and dies a selection comes 1. Spawn at bedroll 2. Spawn near from bedroll (75 meters away)
•Added new drop on death and quit options drop nothing, everything, tool belt and backpack only.
•Added new player dropped backpack model and map icon so you can find your loot. The system only displays your last dropped backpack and the backpack stays in the world until it’s emptied.
•Added start inventory of one water bottle and one can of chili
•Added regular zombie, fat zombie and snow zombie idle, walk and pain animations
•Added glass jar forging & molds, windows now have a chance to drop broken glass items that can be collected and melted into glass objects
•Added in an industrial wall light and fluorescent ceiling light
•Added model and icon for crushed sand
•Added Goldenrod Tea, charred, grilled and boiled meat recipes
•Added campfire and cook pots to the cabins
•Added new stone hit sound set
•Added Glass window forging
•Added ‘Destruction’ group in the creative menu and icons which contains all destruction sets
•Added preview icons for all existing building destruction sets modular sets
•Added impact particle effects for various materials vs snow terrain and block destroy effect for snow
•Added mining helmet to loot
•Added impact particle effects for stone vs various materials
•Added gravel recipe from destroyed concrete
•Added new icon for Coal Ore
•Added four variation set of steel sink faucet models
•Added brass version of sink faucet set
•Added gravel underground and reduced its stability so it can cave in making natural ore veins

•Changed the flashlight and torch to useable melee weapons
•Changed Rotated wood planks and rich wood so it tiles on stairs correctly
•Changed pig, rabbit and stag art
•Changed zombie hand animations to be more lifelike
•Changed sand so it can no longer make glass, but it can be crafted into crushed sand which can be used with the new glass forging system
•Changed Player punch does much less block damage
•Change Removed recipe to make empty jars from sand and thin metal plates
•Change lowered health regeneration rate
•Change filling water bottles now gives you river water instead of pure water
•Change water can be boiled into pure water in the cooking pot
•Change removed glass pane recipe from sand
•Change removed bed frame recipe
•Change reduced chance to find backpacks, purse, suitcases, etc
•Changed Rotated white and black woods so they tiled better
•Changed Log blocks only yield 2 wood planks instead of 4
•Changed Log spikes only yield 1 wood plank instead of 2
•Changed Slowed fire rate of knives and improved animation
•Changed Slowed rate of fire on stone axe and improved animation
•Changed ore to be several clusters
•Changed weight of iron ore to 96 ounces instead of 432 ounces since it is found in clusters
•Changed stone stairs to be cobblestone stairs
•Changed gunpowder and gas can recipe to be made with chemistry
•Changed all prefabs in the world to use new smooth terrain blocks where applicable
•Changed all destroyed and burnt buildings in the world to use some of the new block destruction set
•Changed wooden furniture you can pick up a fuel value so it can be burned
•Changed thinned loot containers in business areas in the plains/grasslands and upped spawning
•Changed lower stainless steel fridge to not be a loot container
•Changed sledgehammer hold and attacks
•Changed Biome spawning to improve zombie counts
•Changed stack number on crushed sand to 16
•Changed Concrete blocks break down into gravel now
•Changed red plank and red barnwood recipes to require less flowers per wood ratio
•Changed pine forest spectrum to have more variety
•Changed gravel so it’s harder to mine and iron ore weigh less
•Changed concrete recipe so it requires gravel instead of stone or destroyed concrete
•Changed Removed potassium nitrate, coal and lead ore from the world, instead it is found randomly when iron ore is destroyed

Bug Fixes
•Fixed reflective water is not switched off unless you quit the game and re-start again
•Fixed zombie dogs so they don’t spin circles
•Fixed hunting rifle, sniper rifle reload animations to not jerk the camera
•Fixed bushes to break easier and drop sticks
•Fixed burnt zombie so he has the right shader
•Fixed windows so zombies can see through them
•Fixed naked zombies not always playing their attack animations
•Fixed hunting rifle ammo icon based on bug report
•Fixed problem that chunks were not drawn any more
•Fixed crouch punch for male
•Fixed feet clipping on the zombie dog
•Fixed crouch punch for female
•Fixed wasteland having concrete layer under it

Known Issues
•When you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
•Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
•Mac builds need to quit via the task manager
•Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
•Upgrading to Alpha 7 will sometimes cause players to lose key bindings go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
•Augers and Chainsaw make idle sounds when they are out of gas
•Sometimes trees are not rendered but their collision is there. The work around is to restart your server and restart your game. We will work on this for a patch.

Official Alpha 7.1 Release Notes - Stand 01.03.2014

•Added new ‘Craft Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
•Added new ‘Loot Timer’ game option that will allow the player to set the craft timer to Normal, fast or none
•Added new ‘Enemy Spawning’ game option that allows the player to set the amount of enemies that will spawn in the world
•Added new ‘Damage Given’ and ‘Damage Recieved’ game options allowing the player to set how much damage he gives out or receives from enemies
•Added new ‘Enemy Memory’ game option that allows the player to set how many real world minutes that a zombie will pursue something he has sensed in the world.

•Changed Reduced dog health
•Changed zombies will not spawn in a diameter of 30 blocks around your sleeping bag
•Changed Slowed biome day time zombie respawning to 2400 seconds
•Changed Increased damage to bone shiv and hunting knife to compensate for slow animations
•Changed it so loot containers that have been opened already will open without a timer a second time
•Changed removed difficulty menu options as these are now rolled into ‘Damage Given’, ‘Damage Received’ and new ‘Enemy Spawning’ and ‘Enemy Memory’ options
•Changed lowered brightness of wall torches
•Changed lowered loot times on longer items like cars, safes, animals and air conditioners.
•Changed increased time for animals to respawn
•Changed some tools to take less time to craft
•Changed crouch loot time to 1.5 times slower instead of 2
•Changed so already searched or empty loot containers require no time to open
•Changed looting a touched or empty container now takes no time.

Bug Fixes
•Fixed decoration problem on servers in a peer to peer game
•Fixed a client connecting to a multiplayer server now also gets a lunch pack
•Fixed stealth undetected and sensed screen fx
•Fixed flashlight cookie showing a square cutout
•Fixed item duplication bug when moving items to inventory.
•Fixed selected recipe background highlight stays up unless another recipe selected, you click craft or exit the crafting menu

Official Alpha 7.2 Release Notes - Stand 04.03.2014

•Added new ‘Difficulty Presets’ game option that will allow the player to set the general difficulty of the game. All options here are configurable separately.
•Added animal hide model
•Added leather model
•Added animal hide icon
•Added leather icon
•Added feathers to garbage
•Added leather recipe
•Added recipes for leather furniture
•Added recipe for paned windows
•Added nightstand recipe
•Added animal hides to animal loot
•Added caption for craft result

•Changed Snow & water = River Water
•Changed renamed River Water to Murky Water
•Changed bucket hold ID to 34 to resolve bucket animations not playing correctly
•Changed pickaxe fire animations to feel more substantial
•Changed m136 model to include rocket
•Changed m136 reloads to include rocket in the animation
•Changed all looting sounds, inventory, forging and cooking sounds to be quieter when crouched
•Changed impact and destroy sounds so less of them could be played simultaneously
•Changed swoosh sounds so less can be heard simultaneously
•Changed max sounds so a few more enemy sounds could be heard
•Changed rocket launcher fire so it adds less value to the horde meter and rocket explosion so it adds more
•Changed rocket explosion to be the furthest traveling noise
•Changed Toned down brightness of hand held torch and reduced flickering
•Changed name of yellow flower to goldenrod flower
•Changed Zombies are scaled down on minimap
•Changed Zombies that are breaking blocks and within 16 meters of a player always show on minimap
•Changed enemy sense time is now in seconds

Bug Fixes
•Fixed crafting grid storage exploit
•Fixed being able to start crafting before having items on the tarp
•Fixed wrong item total preview count in crafting window in some cases
•Fixed aged wood craft duping
•Fixed weapon breakdown duping
•Fixed weapon repair bug
•Fixed zombies not giving up after specified memory sense time
•Fixed zombies attacking air
•Fixed horde spawns even when enemy spawns are disabled
•Fixed breaking backpacks if you die in the air
•Fixed losing items when crafting large amounts with crafting tarp closed
•Fixed instant item creation is now instant rather than superfast
•Fixed items not dropping on the ground as last resort on full inventory while crafting
•Fixed loot timer game option description
•Fixed animal flee logic (straight line) still needs pathing improvement
•Fixed all zombie classes appear correctly on minimap
•Fixed bug that allowed a user to spam the loot key to bypass the loot timer
•Fixed a couple grammar issues in English.txt
•Fixed the radiator object showing the incorrect mesh
•Fixed Gunjoint for female knife 3rd person
•Fixed male FullBodyOverlays to be false when crouching so player would not stand when using items
•Fixed hunting rifle recipe
•Fixed bug where Enemy Memory was not working. Zombies now lose interest and roam away if you’re quiet for the designated time set in the game options

Official Alpha 7.3 Release Notes - Stand 06.03.2014

•Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more. The character page also shows the players level and game stats. Note: The only clothing that’s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.
•Added a new Police Station, Truck Stop and 8 new campsites locations to the world
•Added new smell icons that show on minimap that measures and show the players current smell level when he’s carrying smelly foods on his belt or backpack
•Added new day/night percentage game options
•Added new block durability game options as part of a larger plan for land protection
•Added basic character sickness and gassiness from eating raw meat and eggs
•Added gun crafting models and molds for the separate hunting rifle pieces
•Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
•Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
•Added recipes for leather and iron armor
•Added Bandana icon and Sunglasses icon
•Added a boiled Egg Recipe and Icon

•Changed sawed off shotgun fire to add more recoil to first person and third person female
•Changed stags and rabbits flee in straight line away
•Changed Zombies attacking blocks in proximity of player now show on minimap
•Changed Reduced crafting time of spike traps from 30 to 10
•Changed improved stealth & zombie sense detection logic
•Changed raw uncooked foods to damage attributes
•Changed increased chance for iron ore to drop lead
•Changed increased chance to find beaker and added them to medicine cabinets

Bug Fixes
•Fixed zombies attacking animals marking players as sensed
•Fixed redid torch flicker
•Fixed clients not hearing sounds
•Fixed spider zombies to not crouch down to attack when they are not running on all four legs
•Fixed collision on trees, now it is much more accurate and will not block bullets in the air
•Fixed bug where hordes wouldn’t spawn after day 10
•Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
•Fixed a bug of storage chests loosing inventory when player opened them while starving

Official Alpha 7.4 Release Notes - Stand 08.03.2014

•Added NightPercentage and BlockDurabilityModifier game options to serverconfig.xml

•Moved back to bigger rays for Player melee attack
•Reduced beaker loot quantity and chance to find

Bug Fixes
•Fixed stacking of iron gloves
•Fixed item duplication bug when having a full inventory and the crafting grid tried to drop items
•Fixed item duplication bug when changing molds in the forge
•DeadTree02 can now be melee attacked
•Fixed Block Durability default, was 10%, now 100%
•Fixed gas recipe, it is made in the beaker
•Improved zombie dog behavior

Changelog for Alpha 7.5 Stand 09.03.2014

•Changed candlestick to not be a weapon

Bug Fixes
•Fixed structural integrity bug causing buildings to crash
•Fixed hornet bug causing console spam and floating dead hornets
•Fixed trash that was rotated sideways
•Fixed stealth shadow overlay
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Re: 7DTD - News

Beitragvon Flexxos » Do 13. Mär 2014, 20:13

Sind jetzt keine Blocks (Quader) mehr im Spiel, sondern die haben jetzt die Form von einfachen Diamanten...damit wird der Höhlenbau einfach nur anstrengend...mal schauen, wie das noch wird...
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Re: 7DTD - News

Beitragvon Hallac » Fr 21. Mär 2014, 16:04

Und wieder 2 neue Alphaversionen:

Official Alpha 7.6 Release Notes - Stand 15.03.2014

•Added new buff and debuff system that can do damage and healing and other effects over time. The system shows a temporary icon over the compass and icon and stats in the character screen. Coffee and food poisoning are the first offerings with many more to come.
•Added new roaming hordes watch out for them. This is in addition to the existing noise spawned horde system.
•Added viewable item stat system where you can mouse over anything in your inventory
•Added new double resolution terrain mesh to allow cubed terrain blocks making mining and building with organic terrain materials much more enjoyable
•Added new huge high school location and new road in the plains
•Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap
•Added new lootable, gun safe, school lockers and sinks to the world
•Added hats to dresser loot
•Added recipe, icons and items for coffee and coffee beans
•Added breakable faucets that yield iron and brass to the world
•Added brown grass to burnt forest
•Added new concrete recipe from stone and gravel
•Added gas recipe
•Added new corn on the cob recipe, items and icons
•Added new car wreck at the intersection of Riedel and Jordan

•Changed caching of terrain values lead to better performance
•Changed made percentage of night 35% as a default for all game modes
•Changed increased weight of tin cans and candy tins so they can be scrapped better
•Changed optimized collision testing thus performance on servers with many players and zombies is improved
•Changed the seed of the all world randomization is now taken from the game name
•Changed all the chunks are set to static now that might improve the performance
•Changed hitting water with bullets or items now hits the blocks below water. The particle effect is still played on the water. So you can mine now under water
•Changed particles for water impact are updated and working for all materials vs water
•Changed increased delay and player cluster range for sound meter based hordes
•Changed zombies can run in water
•Changed car wrecks to have less dogs and more crawlers
•Changed horde meter to not play warning and spawn sounds
•Change horde triggering noise sensitivity to have some randomness
•Changed exact collision on projectiles crossbow, rocket and trees
•Changed lowered ladder structural integrity so they don’t support houses any more
•Changed made brass easier to destroy
•Changed wooden ladder texture to not clip the new terrain
•Changed forge recipe to require a short metal pipe in addition to the stones
•Changed air conditioners to give more short metal pipes
•Changed zombies can now path through water
•Changed improved stealth state logic

Bug Fixes
•Fixed cloth stability
•Fixed player cameras can clip into trees
•Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the
•Fixed all LOD levels on forge was switched on
•Fixed can now destroy the small dead animated bush
•Fixed you can now destroy the desert shrub & get plant fibers
•Fixed moon jumping problem in games with smaller night length
•Fixed trees growing through bridges
•Fixed sham and other canned foods from disappearing instantly before actually eating them.
•Fixed winter pines to use colliders instead of blocky collision
•Fixed name on potassium nitrate powder
•Fixed crash on startup
•Fixed various cooking recipe bugs
•Fixed icons that were stone
•Fixed desert shrub to have shorter collision
•Fixed truck stop so mechanics pits are not full of dirt
•Fixed zombies can see through doors when closed
•Fixed hole in map in the north plains
•Fixed problem that when attacking a block with the fist the full density was set
•Fix various model import settings to not include animations to stop console spam
•Fixed repairing fully repairs items
•Fixed Metal Scrapping dupe bug.
•Fixed Item dragging, players can no longer drag stacks larger than the max stack size for that item, remainder will be left in the slot. This prevents going over stack size for water and many other items in all interfaces
•Fixed item loss with containers in multiplayer
•Fixed an old west building closet that could not be entered

Known Issues
•Cannot craft blueberry seeds

Official Alpha 7.7 Release Notes - Stand 18.03.2014

•Changed the new roaming hordes that won’t destroy player structures unless they sense the player
•Changed returned to 7.0 terrain and improved the performance. The change was made for visuals, alpha 8 performance and player feedback. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement
•Changed removed bucket of water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
•Changed bucket recipe to only create 1 bucket not four
•Changed toilets to drop short metal pipes when destroyed
•Changed refactored internal model handling for performance
•High Quality Lights is now the default after installing the game
•Changed switched off shadows on point lights (all lights in the world) to increase performance
•Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream

Bug Fixes
•Fixed blueberry seed recipe
•Fixed a connection bug
•Fixed cannot shift click from hot bar to inventory
•Fixed low weight forging scrap items no longer vanish when breaking down to scrap
•Fixed buff icon sometimes would cause an error when trying to get buff data
•Fixed quick take stack size exploit
•Fixed slider mouse offset bug
•Fixed menu not showing when clicking fast on the splash screen
•Fixed zombie dog death animation was missing
•Fixed panel fade desync
•Fixed occasional array out of bounds exceptions
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Re: 7DTD - News

Beitragvon Niffler » So 6. Apr 2014, 11:15

Moin mal zur Info das Neue Update ist draussen und ich bin schon wieder Überwältigt
die erste neuerung die auffällt ist die Grafikänderung. Es wurden wieder Rezepte verändert zb TNT brauch jetzt mehrressourcen als vorher beim Craften.

Der Rest des Updates lest ihr hier I I I
Update 7.8

Happy Build Day Survivalist’
Alpha 7.8 is out with many new additions, improvements and fixes including: HDR Lighting, Bloom, Adaptive Exposure, Loot Abundancy and Loot Respawn Options, 44 Magnum, new burn forest town, new weapon repair system, new backpack/belt item organization system, new book recipe unlock system, new server admin console, many new recipes, optimizations and much, much more.
Official Alpha 7.8 Release Notes


Added new higher fidelity first person hands and removed legs in the view
Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals
Added loot abundancy and loot respawn time configurable game options
Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted.
Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition
Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used
Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book
Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages
Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader
Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed
Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window.
Added short metal pipe to zombie loot
Added all new items to the english localization
Added filing cabinet and cooler loot containers to the world
Added bandages as a start item
Added automotive loot group for cars
Added tungsten, coal, lead, potassium nitrate ore back under the ground
Added tungsten door recipe & reduced door crafting times
Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant
Added a new Spider Zombie Pain animations
Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise
Added new beretta pistol fire sound
Added tree fall sound to a tree is chopped down
Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine
Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves
Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config


Permission level – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level.
Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp)

New Console Commands: *all commands are without the ‘[' or ']‘ these are for readability only.

admin add [Partial name or ID] [permission level] – Will add the player to the admin list.
admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
admin remove [Partial name or ID] – Will remove the player from the admin list.
mod add [Partial name or ID] [permission level] – Will add the player to the moderator list.
mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
mod remove [Partial name or ID] – Will remove the player from the moderator list.
whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999
If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game.
whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level.
whitelist remove [Partial name or ID] – Will remove the player from the moderator list.
cp add [command] [permission level] - Will add a command to the permission list.
cp update [command] [permission level] - Will update the command, used to change permission level.
cp remove [command] - Will remove the command the command permissions list.


Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full
Changed it so ammo does not need to be in your belt to use it. It can be in your backpack
Changed replaced BanFileName with AdminFileName in serverconfig.xml
Changed to new loot balancing system more to come
Changed telnet to require password for login
Changed focus cube art and color for easier building
Changed increased cost of TNT recipe to make TNT
Changed HUD Buff icons to now last until they expire or are debuffed
Changed Animals are harder to find, and doubled respawn time for animals
Changed lowered the number of zombies spawning on Husker Avenue
Changed tweaked campfires and torches to look better with HDR
Changed made all character lighting a little brighter
Changed spike traps can no longer be picked up they must be destroyed
Changed slowed down pig
Changed removed snowy rocks from some wasteland prefabs that had them
Changed Blueberries are now only found in the snow biome
Changed lowered weight of iron girders in wasteland but made them easier to mine
Changed gun safes to be made of metal_hard and they are now craftable
Changed gun and desk safes have a larger inventory
Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole
Changed Iron ore no longer drops coal, lead or potassium nitrate ore
Changed reduced shotgun shell craft time from 5 to 2 seconds
Changed reenabled LODs on block models (like trash pile)
Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded
Changed Beaker now has 4 ingredient slots
Changed Zombies don’t spawn in player visible area
Changed converted top/bottom fridge blocks into single piece model entity with LOD
Changed cleaned up various prefabs that were using the wrong corrugated thin metal
Changed optimized memory consumption on chunk loading
Changed death messages to not show zombie or animals, only for players.
Changed snow to have trilinear filtering
Changed First Person, male, and female club fire anims to be more weighted
Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more
Changed third person is now only available in debugmode. 3rd person will not be officially supported
Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them
Changed updated old wood texture and stone texture
Changed axe animations to show more weight
Changed Reduced ammo found
Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap
Changed desert shrub to block models to reduce biome draw calls
Changed bush to block models to reduce biome draw call
Changed reduced number of trees in burnt forest to improve performance
Changed updated all block entities to use the new lighting script to fix brightness in dark settings

Bug Fixes

Fixed knife so it breaks glass easily
Fixed school stability
Fixed school scale and added roof access
Fixed church cupboards rotation
Fixed log cabin wood so it can be burned
Fixed crash of dedicated server that came in b3 or b5
Fixed stick and sharp stick to have the correct delay for impact to match animation
Fixed a black block in one of the houses
Fixed debug cheat where players can speed up and slow down time in the game
Fixed problem that fall damage was duplicated when connected to a server
Fixed problem where oil barrels do not disappear on explosions
Fixed problem that sometimes when you connected as a client you were playing in creative mode
Fix block wireframe guide to show as far as the block preview does
Fixed console not closing when pressing the console key again
Fixed non reflective water not working
Fixed old frig glowing in the dark
Fixed private games still listing on the master server in some cases
Fixed when a buff is debuffed the character UI image does not clear
Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere
Fixed problem that wooden railings that had full block collison
Fixed punching tallgrass has now particles
Fixed stone texture to have filtering
Fixed repair wrench delay
Fixed crouch punch
Fixed male zombie shader to use the right one and adjusted specular color
Fixed an incorrect rotation of forge particles prefab
Fixed take all so it considers existing stacks
Fixed campfire eating wood without starting
Fixed time sync on client side campfire. Now works like the forge, fuel wise
Fixed campfire keeps playing the animated texture and lit without fuel
Fixed sectional couches so they can be used as firewood
Fixed server messages being hard to read, they are now a light yellow
Fixed mouse click take all does not work on a dropped player backpack
Fixed sometimes take all key does not work
Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second
Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount
Fixed drinking fountain to have collision
Fireaxe does more base damage and equal head damage

Known Issues

Player joined server message show up kind of late
Explosion splash damage doesn’t really kill zombies
Hornets spawn in the ground cannot move
AI get into into a state where they don’t recognize players and attack them
Null reference in desert junkyard.

Gelesen http://7daystodie.com/alpha-7-8-get-it-while-its-hot/
"Jeder Tag, an dem du nicht lächelst, ist ein verlorener Tag." Zitat von Charlie Chaplin
Gast des Widerstands
Beiträge: 104
Registriert: Mi 12. Sep 2012, 14:04

Re: 7DTD - News

Beitragvon Hallac » So 20. Apr 2014, 17:07

Alpha 7.10

Alpha 7.10 is out with many new additions, improvements and fixes including: New Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection, new upgradable and downgradable player built wood and cobblestone block sets, push to talk in-game voice chat, locking doors and chests, friends system enabling sharing of land claims, new sub biomes, drinking water with hands many new recipes, optimizations and much, much more.

Official Alpha 7.10 Release Notes


•Added new Survival Pvp mode featuring Land Claim Blocks that bolster your forts protection. Many options accessible from the game options menu. One is given on player starting inventory options for more will be added in coming builds.
•Added new upgradable and downgradable player built wood and cobblestone block sets. Build frameworks blocks and upgrade them to solid and reinforced blocks
•Added new in-game push to talk voice chat system bound to the ‘V’ key by default with mic gain and voice volume controls in the sound options menu.
•Added new higher resolution old kitchen cabinets
•Added new sub-biomes like thick tree patches in the plains or flowered areas to the pine forest
•Added new large resource boulders that be broken down to acquire metal and underground resources above ground
•Added radial icons for doors and chests, locked, unlocked and keypad
•Added cement recipe and item
•Added resource rocks which drop minerals and small rocks when destroyed
•Added Disable option for loot respawn. [-1 in config file]
•Added woodPlanks recipe from pine trunks
•Added wood frame recipe from wood planks
•Added reinforcedWood block
•Added reinforcedWood Item
•Added new door locked, locking and unlocking sounds for new door features
•Added a new door and chest password sound set to sounds/misc
•Added metal reinforced Wood
•Added drinking water from stream animation
•Added contextual action menu system
•Added lockable containers and doors
•Added new prefab style rock boulder resources to biomes which can provide some above ground minerals
•Added upgradable wood frame for new construction of wood player bases
•Added assigned new icons to buffs for medicine and first aid for bandages
•Added bandage recipe from cloth strips. Bandages stop bleeding but do not offer healing like the first aid bandage does
•Added regular bandages that provide no healing but stop bleeding
•Added reinforced wooden door textures
•Added Right click when unarmed to drink water from a body of water like a lake or river. Same as drinking murky water.
•Added icon for iron fragments, bucket of cement, cement mix. newobblestones, SMG Schematics. and cell phone
•Added wooden door upgrade and downgrade path
•Added wood ramp frames and wood ramps
•Added reinforced metal wooden door


•Changed wood door texture
•Changed cement recipe to need cement
•Changed reduced hardness of wood planks. It is twice as strong as barn wood, old wood, and trees.
•Changed increased hardness of barn wood, it is the same as a tree
•Changed explosion damage now hurts other players even if friendly fire is set to off
•Changed all rocks now become small rocks when picked up
•Changed forge is made from small rocks instead of stone
•Changed crossbow bolt is are made using sharp stones instead of small rocks
•Changed toilets to break easier
•Changed block radius damage of pipebombs
•Changed Rabbits are now a little bigger and move a little slower
•Changed Moved the /Saves/Default/Region folder to /Region in preparation of having a separate save folder
•Changed increased durability to stone axe from 125 to 150
•Changed stack limit on crossbow bolts, small rocks and sharp stones to 250
•Changed all recipes using old block planks to new item planks
•Changed all textures like curtains, shutters and one of the windows to not need uvs and corrected them in the prefabs
•Changed the default save game folder is now “/7 Days To Die/Saves/” and can be overridden by specifying a SaveGameFolder=”xxx” in serverconfig.xml
•Changed renamed small rock to small stone
•Changed wooden steps recipe to use new wood planks item
•Changed wooden ladder texture to match new wood set
•Changed the decorator to not place decorations on steeper slopes in preparation for smooth terrain
•Changed trees will now drop only one trunk block but with a stack to improve performance
•Changed cleaned out old unused tree leave textures and xml entries
•Changed cleaned up and got rid of extra rubble and radiated blocks, textures and xml entries
•Changed cleaned up and got rid of extra grass blocks, textures and xml entries
•Changed cleaned up and got rid of extra dirt blocks, forest ground blocks textures and xml entries
•Changed cleaned up and got rid of extra stone blocks, blocks textures and xml entries
•Changed Replaced all recipes using thin plank blocks to use wood plank item.
•Changed yield of farm fence and privacy fence.
•Changed removed stairs planks recipe and added old wood stairs recipe
•Changed default Audio settings overall volume to 100, default ambient volume 20, default music volume 10 and default mic gain volume to 75
•Changed reduced chance to find a weapon in a car
•Changed spawning rules if player has a bed he can choose to spawn on it or near it, if he doesn’t have a bed he spawns randomly on one of the world start points.
•Changed Game setting SaveGameFolder is not persistent any more
•Changed reduced amount of cloth strips you get from cloth from 5 to 4
•Changed removed thin plank recipe and fixed stick recipe
•Changed bandage recipe to use cloth strips
•Changed grass decorations now more randomly placed and randomly scaled
•Changed first aid bandage that heals to heal over time rather than to heal instantly
•Changed spike traps to use sticks in the recipe and shortened craft time to 5s
•Changed removed sharp sticks from the game to reduce crafting redundancy
•Changed: Forge/Campfire output tray: Right click picks up single item from output tray, Shift+Right click auto moves single item to bag
•Changed: Forge/Campfire input tray ignores stack limits
•Changed updated torch to have new texture and self illumination material.
•Changed Resized all small pickup rocks to be 50% original size and are small stones in your inventory
•Changed renamed pole block power pole segment to Wood Fence Post
•Changed aged wood now both pick up as a single object and are craftable into planks (Joel)
•Changed increased weight of metal fragments from 1oz to 4oz
•Changed made storage chests harder to break
•Changed turned down the chainsaw and auger volume
•Changed stone to make 5 small rocks instead of one
•Changed metal trussing recipe to not conflict with metal rebar recipe
•Changed wood stairs can burn
•Changed Shift+LClick on crafting recipe loads crafting sheet with maximum number of items you can craft.
•Changed cobblestone recipe to be one stone and one cement
•Changed Lowered weapon probability on backpacks and gave them new canned food group

Bug Fixes

•Fixed long recipes in the beaker reset their time
•Fixed crafting antibiotics does not give the item
•Fixed entity looting not working
•Fixed deleting of save games
•Fixed rabbit and deer to always drop hide & meat
•Fixed cooking, crafting, forging output overflow -> backpack transfer stacking
•Fixed crafting time estimate being wrong before starting to craft.
•Fixed problem after using a door the bottom block is replaced by the top block
•Fixed block use animation
•Fixed water drink animation from playing at the wrong time
•Fixed male and female block use animation
•Fixed male and female third person drink animation
•Fixed infection
•Fixed for collision IndexOutOfRangeException problem
•Fixed some NRE fixes
•Fixed existing buffs not displaying on HUD after loading a save game
Offizier des Widerstands
Beiträge: 287
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Re: 7DTD - News

Beitragvon Hallac » Di 22. Apr 2014, 17:12

They are AWESOME!

Official Alpha 7.11 Release Notes


•Added new medicine loot group for zombie nurses and medicine cabinets


•Changed reduced chance for finding firearms in cars and increased chance to find them in backpacks
•Changed increased zoom on all weapons except sniper rifle
•Changed cobblestone stairs recipe to use cobblestones instead of blocks
•Changed removed cloth strips from the game and added more cloth fragments. All recipes that used to use cloth strips now use cloth fragments
•Changed barbed, iron reinforced clubs to use scrap metal.
•Changed animal hide only yields 2 leather now instead of 3
•Changed metal trussing recipe so it doesn’t conflict with grill
•Changed barn wood recipe to use wood plank instead of the now obsolete old wood
•Changed driftwood to create wood planks instead of old wood blocks
•Changed trees now give wood amounts relative to their size

Bug Fixes

•Fixed car and zombie cop death explosions not showing particles
•Fixed voice chat not working on steam build
•Fixed problem that on dedicated servers some block changes were swallowed by lp
•Fixed frame rate problem
•Fixed problem that some bushes did not show but slowed down the player
•Fixed pig loot to always drop meat hide and bone

Known Issues

•The 64 bit version has been somewhat unstable. If your running into crashes try running the 32bit version by double clicking the “Install_32bit” in your SteamApps\common\7 Days To Die folder
•Currently there are no upgrade/downgrade path for concrete, reinforced concrete or metal doors.

New Systems Guide

Alpha 7.10 came with upgradable downgradable blocks, land claims, friends list and locking doors and chests. Here is a little more information on how these systems work.
Upgradable and Downgradable blocks
•Players can build wood frames and while holding a stone axe with wood planks in their inventory right click on a wood frame block and upgrade it to a wood block and repeat action to upgrade it to a reinforced wood block. Then if you have scrap metal you can upgrade it once again to metal reinforced wood block. These same blocks can be damaged and downgraded to their previous states and then repaired and upgraded again.
•There is also a higher grade cobblestone path that upgrades form metal rebar to cobblestone to fortified to reinforced metal concrete

Land Claims
•New players are awarded 1 land claim keystone block in their starting inventory if a server is running Survival PvP. Ways to earn more will be added in future updates.
•You can kill players and loot their land claim blocks if they haven’t been placed or mine up a land claim block and steal it for your own so its wise to protect your land claim blocks
•The keystone block is a special looking block that when carried by the player shows a 7×7 or server set protection grid rendered as a transparent green protected grid.
•The keystone block offers durability protection 7×7 all the way vertically
•Keystone blocks can be destroyed by other players removing their durability modifier of the fort
•Only the owner and friends in your group can build blocks in your land claimed areas
•Land claims have a no claim zone outside of their perimeter where only the land claim owner and friends in his group can stake additional neighboring claims. Default could be 30 meters measuring keystone to keystone (This could be an optional owner permission setting)
•Only the owner of a land claim and friends in his group can add new neighboring land claims right next to an existing land claim but not overlapping
•Zombies and owners/friends of the claim owner are not affected by claim durability
•Players must revisit claim once a real-time day to prevent Claim Decay

Land Claim Game Options include
•Claim Size – Sets the size of the protected area around a land claim block. Default is 7×7 all the way vertically.
•Claim Deadzone – Sets the distance neighboring non friended players can place their land claims. Default is 30 blocks/meters away.
•Claim Duration – The number of days a player can be offline before their land claims expire. Default is 3 real-time days
•Claim Decay Mode – How a land claim’s hardness modifier decays over time that the claim owner is not on the server. Default is Slow
•Claim Health Online – The hardness modifier applied to land claims for players who are currently online. Default is 32x harder to destroy.
•Claim Health Offline – The hardness modifier applied to land claims for players who are currently offline. Default is 32x harder to destroy.

Friends list
The new friends list can be found if click on the friends tab in the main inventory menu accessed by hitting ‘I’ in-game. From there you can invite players on the server to friend, see invites, accept invites and remove friends. Friends have advantages like sharing buildable areas, seeing each other player icons and turning on friendly fire if these options are set on the server.
Locking Doors and Chests
Players who craft doors can lock them, unlock them and set passwords which can be shared with other players. Note the player who owns the door or chest never has to unlock it or enter a code to open the door. Friends who know the password only have to enter it once.

Unfassbar wie schnell hier Patches und Hotfixes kommen, und was hier alles im spiel bereits drin ist... Wahnsinn!
Offizier des Widerstands
Beiträge: 287
Registriert: So 2. Sep 2012, 23:44

Re: 7DTD - News

Beitragvon Niffler » Do 24. Apr 2014, 01:15

Hier ein kleine Video von mir zur
Alpha 7.11. Im Video ist nur ein kleiner teil der Änderungen drin. Viel Spass beim schauen sind ca. 7 min :)


"Jeder Tag, an dem du nicht lächelst, ist ein verlorener Tag." Zitat von Charlie Chaplin
Gast des Widerstands
Beiträge: 104
Registriert: Mi 12. Sep 2012, 14:04

Re: 7DTD - News

Beitragvon Niffler » Di 29. Apr 2014, 13:30

Alpha 8 is great

Alpha 8 is coming along nicely featuring fully smooth terrain, a new
world collider system for player, zombie and objects, new upgrade
downgrade blocks, crafting organization with categories and sorting,
land claim and durability tuning and much, much more. Tentative release date is May 3rd if all goes well.

LG Marcel
"Jeder Tag, an dem du nicht lächelst, ist ein verlorener Tag." Zitat von Charlie Chaplin
Gast des Widerstands
Beiträge: 104
Registriert: Mi 12. Sep 2012, 14:04


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