UPDATE 10 PRELIMINARY RELEASE NOTES - Bullroarer Only

UPDATE 10 PRELIMINARY RELEASE NOTES - Bullroarer Only

Beitragvon Heki » Do 31. Jan 2013, 09:41

Hallo,

hier mal die Vorläufigen RN vom kommenden Update 10.


UPDATE 10 PRELIMINARY RELEASE NOTES -Bullroarer Only

Spoiler für UPDATE 10 PRELIMINARY RELEASE NOTES -Bullroarer Only:
PDATE 10 PRELIMINARY RELEASE NOTES -Bullroarer Only (1) - SUBJECT TO CHANGE

The following release notes are for the Bullroarer public test server only and may not reflect the final list of changes or updates included at release.

Please be aware that everything listed here is subject to change. These notes are not final.

Of Special Note

Mithril Coins are now available. Please read the Q&A for more information.
Instance loot has been revamped.
Warden's have received a change to their primary stat. Wardens will now have Agility as their primary stat.


Critical Defence Changes

Monster Play
The amount of Critical Defence provided by the innate Armour Passive has been reduced. We wanted to create more parity between Freep and Creep access to Critical Defence and felt that the base values were so high they did not encourage investment in Critical Protection Corruptions.
The amount of Critical Defence provided by Critcial Protection Corruptiosn has been increased to 1376 per Corruption.



Critical Rating Revision

Critical Rating now increases both chance to critically hit and the magnitudes of both your critical and devastating critical hits. Critical Hit chance caps or conversion rates have not been altered by this change.
All skills (unless otherwise stated in the skill) have a base 1.5x Critical Damage and 2.0 Devastating Critical Damage. Critical Rating now adds to those values.
Critical Defence's conversion rate to Critical Damage Reduction has been modified to be a counter stat to Critical Rating.
Critical Defence will now be available on Armour, Jewelry, and Shields for all classes.



Critical Defence for mobs

Signature or Greater mobs now have Critical Defence with the amount increasing based on mob type.



Critical Effect Revision

For effects delivered by skills: If the skill delivery is Critical or Devastating, then the applied effects will always crit; if the skill does not crit, then the applied effects will never crit.
Note: This change applies to instant effects, and to the initial pulse of damage-over-time effects (DoTs) and healing-over-time effects (HoTs). Subsequent pulses of DoTs and HoTs will roll for critical effect just as before.



Stat Changes

Fate has undergone a rather large revamp and should now provide much more noticeable effects on ICPR as players stat into it. Will and Power have also undergone noticeable changes, as Will will no longer contribute to players' power pools. Instead, players will receive an increased amount of Power at each level (50/level for non Will-users and 65/level for Will-users), and all skill costs will now be based on a percentage of this power. Each class has also undergone adjustements to their overall power consumption/restoration rates in an attempt to normalize combat longevity.
Agility will now provide 1 point of crit rating whereas Fate will provide 2.5
Will now provides 2 points of Tactical Mitigation to compensate for the loss of power contribution
Wardens will now derive their mastery ratings from both Might and Agility. Once U11 hits, these ratings will only be derived from Agility.
Champions will now receive 6 points of Parry from Might rather than 4 points of Block and 2 points of Parry



The following NEW instances are now available

The Bells of Dale (6 Player)
Flight to the Lonely Mountain (12 player)
The Fires of Smaug (12 Player)
The Battle for Erebor (12 Player)



In Their absence

All of the instances in the “In their Absence” instance cluster have been scaled from level 65 up to level cap.



Several MTX buffs now have stackable durations. Using one of these items again before the first item's duration has elapsed will increase the buff's duration by the normal duration of the buff. For example, using two +25% Mark Acquisition (90 min) will give you 3 hours of buff duration.

+10% Run Speed Boost (90 min)
Scroll of Max Morale and Power (90 minutes)
+5% Attack Damage (90 min)
+25% Mark Acquisition (90 min)
Tome of Extraordinary Experience
Tome of Accelerated War-steed Training
Slayer and Skill Deed Boost (90 min)
Tome of Defence
+20% Renown (3 hours)
+20% Infamy (3 hours)



It’s the little things.

“Forced” Emotes

"Enable Involuntary Emotes" has been added to your social options panel. This option is set to “enable” by default.
When enabled, you will execute emotes when nearby players target you with emote inducing skills, such as Minstrel and Captain class skills, and festival item skills. This was the previous behavior for all players.
Disabling “Enable Involuntary Emotes” will allow you to opt out of involuntary emotes (emotes which another player is attempting to force you to execute).
Players who have disabled involuntary emotes are treated as immune to these effects. If you attempt to force such a player to execute an involuntary emote, you will see “Immune” appear briefly above them. Affected players will also see the “Immune” text when they resist an involuntary emote effect.

Dread on Defeat effects removed.

Players will no longer receive the dread effect when defeated. This applies to defeat dread only. Other forums of dead will continue to exist as before.

Monster Kill XP adjustments
XP from mobs that are more than 8 levels above has been zeroed out to prevent some extreme cases where scaling could provide unintended amounts of experience

Release Notes
General

Fellows who have not contributed to a monster kill will now get a chance for their own quest items similar to how normal item loot works
The Rouse Spirit perk has been removed in accordance with the removal of Defeat Dread.
Fixed a bug that could allow a player to complete a remote bestow quest objective while traveling, with strange results.
Fixed a problem that could cause strange behavior with Tasks when in a raid group. Completing Tasks should now work properly when in a raid group.
Bound Lootboxes should no longer drop Golden Tokens of the Riddermark.



Classes
Guardian

"Quick of Foot" Stamp cooldown reduction changed from 15s to 10s.
The Tooltip tooltip for the trait, "Quick of Foot" now accurately states that it reduces the cooldown of Stamp by 10s instead of 15s.


Warden

The Trait "Skillful Blocking" is changing names to "Combat Positioning", and will now proc from Evades and Partial Evades instead of Blocks and Partial Blocks in keeping with the change from Might to Agility as a Primary Stat.
Some Assailment skills were not properly advancing deeds. Assailment versions of skills should now advance deeds as intended.



Mounted Combat

Lore-master
Rohirrim Discipline: +200 War-steed Armour Rating has been replaced by +10% War-steed Morale
Riddermark: Discipline: +10% War-steed Morale has been replaced with an increase to Power Cost Reduction (From 10% to 20%)
Mearas-lore: Cooldown has been increased to 30 seconds
In Rohirrim, targets damage and attack speed will be further decreased (From 10% to 20%)
In Riddermark, attacks will now have a 10% chance to dismount target for the next 10 seconds
In Red Dawn, target's tactical and physical mitigation will be further decreased (From 10% to 20%)
Bond of the Rider: Number of targets has been increased from 1 to 3
Sign of Power: Inspiration: This skill is now a toggle
Hunter
Rohirrim Discipline will now provide a bonus to evade chance rather than incoming healing
Flay Open will now restore power to players, rather than morale (in Rohirrim)
Seeking Arrow will now restore morale to players, rather than power (in Rohirrim)
Minstrel
Increased the potency of the Mounted Minstrel Skill “Anthem of the Red Dawn” to buff damage by 10% instead of 5%.
Fixed an issue that caused some mounted monsters to exhibit super-awesome-speed when dismounted by water.
The monster Skutog will now use mounted flanking movement behavior instead of ranged.
Uruk-hai Raider attacks will now animate when wielding a 1-handed weapon
Minstrel, Warden, and Rune-keeper skills are now affected by Silence
Spotted War-steed trait and Orc Head on a Pike trait cannot be re-used if the character already has the trait.
Reduced the induction time on learning some new skills and trait from 10 seconds to 4 seconds.
Fixed a typo in the War-steed panel for Wardens. “Wargen” changed to “Warden”
The War-steed's Power Trait will now reduce the cost of using Spur On. If Power is fully ranked up, there will be no additional power cost of using your skills. The Power trait will also decrease the power usage per second cost of using Spur On.
Guardian skill Driving Slash was not lowering monster armour correctly.
The visual effects for the Burglar skill All in the Wrist are now aligned correctly for hobbits.
The simple tail should now accept dyes correctly.
Fixed a bug that allowed users to deal trample damage to banners




Monster Play

Freep Battlefield Promotions

Freeps now gain a Battlefield Promotion effect for each PvMP Rank they earn.
Battlefield Promotions grant bonus Health, Power and Damage for each Glory Rank the player has.
Battlefield Promotions are only active while in the Ettenmoors.



Instances, Raids, Skirmishes

Guldur Goblins will no longer drop scaling equipment
The level 85 Dol Guldur armour sets now have the correct amount of armour for each piece.
Skirmishes - The original Barad Guldur sets are now available from the Classic skirmish vendors. New level 85 versions, with updated stats and different appearances are also available.

The following instances now use Remote Looting

Library at Tham Mírdain
School at Tham Mírdain
Halls of Night
Inn of the Forsaken
Great Barrow: Sambrog
Great Barrow: The Maxe
Great Barrow: Thadúr
Annuminas: Glinghant
Annuminas: Ost Elendil
Annuminas: Haudh Valandil
Fornost: Wraith of Water
Fornost: Wraith of Earth
Fornost: Wraith of Fire
Fornost: Wraith of Shadow
In Their Absence: Ost Dunhoth
In Their Absence: Sâri-surma
In Their Absence: The Northcotton Farm
In Their Absence: Lost Temple
In Their Absence: Stoneheight



Norcroft Farms
The majority of the poison themed dots and debuffs should now be on the same equivalence channel, meaning that multiple removeable poison effects on a single player should be a rare occurance.
Curing one of these poison effects (except for the most minor ones) should place a protection effect that bars further poisons from appearing for about a 30s duration.



Items

The Seer's Orb has been changed from the Small Furniture category to the Thin Furniture category.
Shield of Shattered Manacles now gives players some Might, in addition to everything else.
Padded Robes of the Entwash will now give Tactical Mastery, in place of Physical. Because light armor wearers TOTALLY want Physical Mastery.
Updating the Hauberk of Reclamation to call Might, instead of Will -- this is intended for healing captains.
Sword of the Ancestors has been made Rare quality, with upgraded stats.
Curse of Deadly Sorrows and Banner of Terror should now debuff Tactical Mastery instead of Will.



The following weapons have received Slayer Types:

Coldfells Vengeance
Seeker's Blade
Inquisitor's Edge



Crafting

Recipes for First Age weapons and class items can now be found on the Legendary Craft Guild NPCs.
Crafted armor for Tiers 1-4 has undergone some re-leveling to make the armor levels within each crafting tier consistent. Crafted Light and Medium armor within these tiers has also had some of their stats replaced with stats more beneficial to the classes they support.
Crafting XP values are being adjusted down
Crafting Guild Reputation Items are now only useable by players who are actively a member of the respective Crafting Guild.



Legendary items

Standardized the names of Tier 1 through Tier 9 relics. This should make it a little easier to tell what the main stat is when selecting a sealed relic from a quest reward.
Slightly lowered the amount of xp on the heritage runes received when refining relics. The amount of xp will increase as the level/tier of the relic being refined increases.
Town Services & NPCs
No more having to travel out of town to make that tasty trailfood treat! Cooks will now be able to use ovens, as well as campfires, to make their trailfoods.




User Interface

Tooltips for Skills, Items, and Effects will now more consistently use red to indicate harmfulness
Mounted enemies who have been dismounted will now mount up again when they reset
The Exalted Combatant Effect which is applied to Champions in Glory when they are traited 4 deep into the Martial Champion line is now correctly suppressed when the champion is mounted and reenabled when the champion dismounts.
The “Find Items” feature now darkens the non-matching items and bag icons instead of using the “New Item” swirlies
The “New Item” indicator should now be visible on items that you can't use
The use of the Revial Service will no longer log "You Succumb to Your Wounds" in the chat window. Instead it will report that you have been revived.




Quests

Lone-lands: Quest counts have been lowered for a number of quests (eg. Instead of kill 24 wights, it's now kill 10.) Quest kills should now be in the 8-12 range, which we feel is a more reasonable number.
Angmar monster-kill quests have been adjusted to have shorter objectives and higher drop rates for quest items. (This change affects mostly solo quests.)
The drama sequence toward the end of the I.11.4 instance has been made completeable once again.
Removed a little bit of the stun from “Stunland” (Brigands do significantly less stun and much more fun!)

Heki
Offizier des Widerstands
 
Beiträge: 1853
Registriert: Mo 3. Sep 2012, 08:49

Zurück zu Neuigkeiten

Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 22 Gäste